Added Sounds. If You Attack A Non-empty Cell, The Alarm Will Sound In Addition To The Attack Sound.

Added sounds. If you attack a non-empty cell, the alarm will sound in addition to the attack sound.

More Posts from Greedychapa and Others

6 months ago

I added the ability to block player type change. Also i decided to redraw the demolition animation because i thought it looked little weird


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1 year ago
I Started Developing My Game. At The Moment I Have Created The Non-working Interface.

I started developing my game. At the moment I have created the non-working interface.


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5 months ago

Added the bots section to the settings menu and the randomness factor option

If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied


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1 year ago

Summer changes

Hi there!

It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.

Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.

I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).

Have a nice summer and good luck!


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1 year ago

Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.


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1 year ago

I realized it would be difficult to scale gameplay screenshot. So, I created a sketch of the new game icon:

I Realized It Would Be Difficult To Scale Gameplay Screenshot. So, I Created A Sketch Of The New Game

But it doesn't tell new player about my game, unlike the old icon:

I Realized It Would Be Difficult To Scale Gameplay Screenshot. So, I Created A Sketch Of The New Game

If you like the new logo, I'll improve it and it will become the new game icon


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9 months ago

Hi there!

I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))

Let's look at the results:

Tumblr (2 votes):

. . . . user variants: 100%

. . . . . . . . Variants:

. . . . . . . . . . 1. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks will be

. . . . . . . . . . 2. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks production

Discord:

. . . . 'this' and 'next': 100%

We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:

Hi There!

But you can still suggest your own variants

This weekend i'll just be fixing bugs so i may not post a devlog


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7 months ago

Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing

Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim


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1 year ago

Working on the settings menu


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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