Oh yeah!
I think we might have forgotten these 2 as well!
“We need more complex characters!”
You guys can’t even handle them lmao
(electric boogaloo)
Oh yeah? Well-
“mom, dad, you don’t have to tell me, I already know I’m adopte-“ “made up of 14 billions spiders, yes … it’s true” “… ex-fucking-cuse me?!”
"Hi! I'm..I'm Vanessa! A nickname would be fine though. I don't mind either. You and I are probably asking 'where am I?'"
"Well...I'm unsure but all I can remember is that I fell asleep and soon woke up here! It's like...a giant room full of doors and they lead to some weird places? I dunno...it's a little confusing for my brain..."
"But it gave me a little idea! What if...you guys could come through those doors and send me things? Questions, images, anything! Perhaps we could try that?"
"So please! Ask me a question anytime! I do not mind...buuuuuutttttttt...there are few things I need to say!"
"I'm not a very quick person...so please don't bombard me...it gets me very overwhelmed and...and might make me not wanna talk to you!"
"I accept anyone here! Remember it's not a person's skin tone, gender or religion that counts. It's the kind of person they are inside!"
"I do wanna see your images...but please don't send me anything gross...I don't think I could handle something like that..."
"If you don't wanna share your identity, that's okay! Apparently you can hide it behind something called an...anon? I think?"
"Have fun! That is what the blog is meant for!"
// Whenever I'm out of character, I will use these // to show that this is me, Tanooki, speaking. //
// Though this blog is generally pretty chill, I am open to have darker subject matter tackled such as trauma or transphobia. This however is not an excuse to make transphobic comments as I am trans and so is the character. //
// Vanessa is a character taken from an AU called "Ribbon Of Integrity" which is a gaming based AU I created. In Vanessa's case, she's inspired by the game, Vib-Ribbon. More on her can be read here. //
// The artwork attached here was done by @crrreoooo. You should check him out alongside his ask blogs. //
HELL YEAH!
I just found the funniest pen sets and I can't stop thinking about them LMAO
**For the people asking I bought the pen sets HERE
👑King of Fright👑
They're going to give us this confession and NOT give us the fanfiction!?
I wanna eat that shit up no matter how bad it is!
Transcript: many people have post canon undertale ideas, the one i will never forget from a fanfiction is asgore converting to human christianity out of guilt for the 6 fallen kids
It has been...idk months since I made this confession but I need to bring something up.
From the clips I've seen of the show, it appears to be using a similar style to the game it's based on.
Miraculous has no excuses. This is a real thing now.
Also no spoilers pls I need to actually watch the show
((Post submitted, yet again, by my friend @tanookireviews!))
Transcript: Heya! Tanooki here once again to give you a ted talk and critique the style of Miraculous once again! This time, it's in regards to its animation and how I feel about it.
To put it simply...the animation could be a whole lot better in my opinion. Why is that?
Miraculous's animation tries to hard to combine both 3D and 2D together. Combining those styles is not a problem! In fact, in certain circumstances, it can look amazing when put in the right hands!
First and most obvious point here, what the actual fuck are those facial expressions? No really what are they? I'm all for really weird facial expressions but...I dunno. They didn't think the facial expressions through at all.
It's obvious that the facial expressions were made for a more 2D look and from the looks of it, they weren't translated over well. The models do not line up with what they're trying to do. They slapped on the face and called it a day
Another point I have to make is that there are a lot of animation errors. I understand that animation errors are inevitable as we are all human and we all make mistakes...but...
These are the 4 examples I have. While they're not much, there's a clear thing going on. There's either
Parts of their design completely gone (e.g. eyebrows)
Parts of their design they did not have (e.g. the green bangs)
Parts of their design changed slightly (e.g. hair and eyes)
There's so many of these mistakes here. I don't even know why. Was their animation software bugging out? Were they short for time or budget? Or were they lazy and cutting corners?
I'm not entirely sure...but these bits here prove that this show was better in 2D...
Which brings me to this...Ladybug PV. The early pilot of Miraculous Ladybug that had surfaced online not long ago!
There are expressions that while exaggerated look much better here. Characters designs look so much more interesting and there's a general sense of polish and detail put into this.
So why wasn't this used? Budgeting and keeping track of Ladybug's spots...
Those are some of the worst excuses I've ever heard. You can have 2D animation on low budgets and I can prove it.
Ladies and gentlemen. Persona 3. A game released in the year of 2006. This game was created by Atlus, around the time they were on the verge of bankruptcy.
I understand that the animation isn't perfect. Some parts are off-model and there's a general lack of shading in some areas however the rest of the animation looks amazing in terms of expressions, tone and designs throughout.
There's clearly a lot of work put into the animation despite everything happening. It goes to show that even on the tightest of budgets, you can give it your all and make something really good out of it.
However, those days are long gone and miraculous went the way of 3D. However, I've come prepared and now have 3 examples of games that combine both 2D and 3D.
Let's begin with
Klonoa 2 Lunetea's Veil's character expression, designs and look fit perfectly with the vibe of the game.
Facial expressions are sometimes goofy looking however they fit with the style of the game while also being funny. Even some of the more serious ones look good too!
The game uses a technique called 'cel-shading' or 'toon-shading' if you prefer to call it that. This makes the characters pop a bit more and separates them from background elements that could interfere with their designs.
It also looks good from a 2D/3D mix as well as the style gives off an anime/cartoon style look that helps make the game look a lot better.
Persona 5 is an artistically beautiful game along with having a great story all about rebellion and fighting back against societal issues.
Like Klonoa 2, this game also uses cel shading and very much leans into the anime-like style it wants to go for while combining it with the vibes of manga and comic books.
The style not only works but looks beautiful no matter what system the game is played on (even the switch). It also incorporates 2D elements such as character sprites for expressions and other elements to help balance it out just a bit more and make things clearer to the player.
Oh Guilty Gear Strive...not only are you a brilliant fighting game that has one of the best trans reps ever...but you also have excellent animation and designs.
Like holy shit any screenshots from Guilty Gear Strive looks brilliant and that's because while the characters are rendered in 3D, it does clever tricks with the camera to try and hide that fact and make it look 2D.
It also like the other 2 games uses cel-shading to add even more of a 2D anime vibe to it all. It just works so well because the animators know what the hell they're doing. It's also getting a show soon so that's even more of a testament (get it? Lol) to how good the game actually looks.
So overall, Ladybug's animation is not the worst but could be better.
Thanks once again for coming to my ted talk.
Also consider this
ALL SOULS NEED FLAWS
It helps make a character interesting and it's something I've not noticed in other soul takes online (not yours though I like the concept of it!)
Bravery takes are the worst example of this as it's often a case of the character not being scared. That's not what Bravery is. Bravery is facing fears. So for my soul take, my bravery soul is an individual who just has a lot of anxiety go through him but he tries to not let it get to him, even if he's reckless in his actions.
Patience too. Here's a thing about kids. They're impatient. So for mine, I decided to have my character be patient with people but has been known to lose patience with others if pushed enough.
So yeah. Flaws make good characters.
Transcript: When writing an au its hard with only 7 soul traits, like what soul trait does a killer have ? Not kindness kaybe patience, what about a murderer? A racist? Bravery? Integrety?
I wanna world build but im limited to the stories canon
A transgender YouTuber who basically spends most of their free time playing games and being a damn goofballhttps://linktr.ee/tanookireviews
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